Since the early days of computer graphics, real-time ray tracing has been considered the “holy grail,” due to its ability to produce photo-realistic images. However, with ray tracing, complex lighting effects such as soft shadows, ambient occlusion, and inter-object reflections are computed using methods far too costly for real-time applications.
This has changed with the release of NVIDIA’s Quadro RTX GPUs, based on the new Turing architecture. Hear more during this exclusive webcast from Dedicated Computing and NVIDIA.